How Online Gaming Has Changed During Lockdown
12:27 26 August 2020
Now lockdown is coming to an ease globally, and it seems as if we are over the worst part of the global pandemic due to Covid-19, numbers have been released from the gaming industry and it seems as if it’s been a successful year for gamers in the midst of a terrible year for most industries and business. If you’ve ever played a game, or have a console, or class yourself as a part-time gamer, during lockdown you’ve probably found it difficult to entertain yourself having been stuck indoors, but if you are indoors, you’ve most likely been online at some point in the day.
So just how much extra did UK consumers spend on games in lockdown? https://t.co/HjTejPekvi— MCV/DEVELOP (@MCV_DEVELOP) August 20, 2020
We originally seen high traffic due to the serious numbers generated on streaming platforms such as Twitch and YouTube in which promoted industry experts to see the gains in other areas of the industry such as game buys, online players at once and in-game purchases with as said before were all through the roof. In fact Twitch has become so popular that it has seen a rise of 20% over lockdown compared to the same period last year, which is a strange thought for non-gamers who cannot see the enjoyment out of watching another gamer play a game.
Gaming isn’t the only online industry that has seen soaring numbers during the lockdown period – in fact most online streaming services or similar have been the only beneficiaries of the global pandemic. Online casinos have also seen the large rise in traffic, as per the gaming numbers, especially finding sites not blocked by Gamstop. This is due to the same factors as the gamers, if you were stuck inside during the pandemic, you were either online or about to log online. Punters have found themselves on some of the best casinos on the market, matched with huge deposit matches and unbeaten welcome bonus’, the trend seen in the gambling industry isn’t’ due to slow down post-lockdown.
According to popular games Call of Duty, they said an average of 407 million people have played its latest game in the series each month in the first quarter of the year. Meanwhile “Warzone” it’s latest spin off which was released in April racked up more than 60 million players since its launch – subsequently the start of lockdown so it’s a good indicator to see the soaring numbers.